I’m a solo developer (at least at the moment :)). Since I was a 10 year old boy and my parents gave me a Commodore 64 I dreamed to develop a computer Game, more than 30 year later and after several sleepless night finally heare I’am!
You my ask why “Procedural worlds”? Because I was always fascinated by the idea of a game that look new everytime you play it, and procedurally generated gameplay map are a key aspect for this objective.
At the moment I’m developing my first game: everlasting racing, an infinite running car racing game and try to guess… the racing traks are procedurally generated at run time.
For the moment that’s all.
I hope to hear from you soon, send me suggestion and feedback!