Procedural worlds it’s starting up!

Hello world,

I’m a solo developer (at least at the moment :)). Since I was a 10 year old boy and my parents gave me a Commodore 64 I dreamed to develop a computer Game, more than 30 year later and after several sleepless night finally heare I’am!

You my ask why “Procedural worlds”? Because I was always fascinated by the idea of a game that look new everytime you play it, and procedurally generated gameplay map are a key aspect for this objective.

At the moment I’m developing my first game: everlasting racing, an infinite running car racing game and try to guess… the racing traks are procedurally generated at run time.

For the moment that’s all.

I hope to hear from you soon, send me suggestion and feedback!


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